Fixing the Damage

Metatopia was exceptionally fruitful. We have to give serious thanks to Avonelle Wing, Vinny Salzillo, and the rest of the Double Exposure, Inc. team for a con unlike any other.
What did we learn? The damage and combat rules were capital-B BROKEN.  Their differences with the rest of the game’s ruleset made combat slow, and non-combat challenges vague.  That from the first playtest, no less; necessity may be the mother of invention, but it’s also the mother of iteration.  We scrapped the rules for damage and attack forms entirely, and replaced them with what we call a “Condition Stack” — descriptive results from attacks, steps toward overcoming a challenge, and so forth.  
It bore fruit in the second and third playtests, where pacing was a lot quicker, the table’s collective picture of the situation at hand a lot more cohesive, and frankly, a lot more fun.  I’ve made changes to the JGR Blitz preview, available right now!  Check it out and let me know what you think.
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